I would try, if there were a quick way of testing in EGX, perhaps it is possible to add these modes to Perfect Pix, in order to paint/convert screens more is possible in in-game screen are 69632 pixels (mode 1), more than the standard 64000 (320x200). Thanks to everyone for the I really do not know if it could get a better result for the intro screens using EGX because they need colors out of the standard CPC palette.